Game type : Classic ▼
Board Size :
3x3 ▼
Version V001H
Steps: 0
00:00.000
Hall of Fame
Classic - Medium
| Rank | Name | Time | Steps |
|---|
Changelog History (Click to expand)
- V001H: Added a Board Size selector, shown below "Game type :" in the header (default 3x3). Clicking it opens a carousel overlay - matching the existing Game Type picker - with options for 3x3, 4x4, 5x5, 6x6, and 7x7. The Classic, Spiral, Snake, Upside Down, and Columns layouts are now generated algorithmically for whichever size is active instead of being hardcoded to 3x3, so every game type works correctly at every board size. Easy/Medium/Hard shuffle move counts now scale proportionally with the number of tiles, so larger boards start out appropriately more scrambled. The Select Theme preview and the Soto theme's photo-sliced tiles now render at whatever board size is currently selected instead of always assuming 3x3. Hall of Fame is now also scoped per board size (e.g. Classic/Medium/3x3 and Classic/Medium/5x5 are separate leaderboards), and the scope line above the table now shows the board size too. Tile border thickness and number size now scale down automatically on larger boards so 6x6 and especially 7x7 stay comfortably within a phone screen's width.
- V001G-4: Magma theme now has an animated lava-crack background instead of a flat dark background, built with pure CSS/SVG (no blur filters, which don't render reliably on mobile) so it stays smooth on phones. The "Game type :" label and puzzle type name in the header now use the Magma theme's own lava color palette (glowing amber with a red-orange shadow) instead of inheriting the generic tile-text color.
- V001G-3: Added a "Game type :" label in front of the puzzle type name in the header (e.g. "Game type : Classic"), matching the same size and weight as the type name so it reads as one consistent header. The Cyberpunk theme now automatically loads the Google Font Oxanium, the Soto theme automatically loads Bree Serif, and the Magma theme automatically loads Barlow. The Select Game Type preview now matches whichever theme is currently active instead of always showing the default Wood look.
- V001G-2: Added a custom tab icon (favicon), replacing Blogger's default icon in the browser tab.
- V001G-2: Hall of Fame text now uses each theme's own color palette for the heading, subtitle, and leaderboard rows (Magma, Matrix, Soto, and Cyberpunk), instead of relying on generic inherited colors, so entries stay readable against every theme's background. Also fixed the "Hall of Fame" heading's underline, which was nearly invisible against its own background in several themes.
- V001G-1: Replaced the Google Apps Script / Google Sheet backend with a Cloudflare Worker and Workers KV, removing every Google Script dependency from the Hall of Fame feature. Leaderboard reads and writes are now served from Cloudflare's edge network, which responds far faster and does not suffer the multi-second "cold start" delays the previous backend had. The request timeout was lowered from 15 seconds back down to 6 seconds now that responses are consistently fast.
- V001G: Converted the game into a Blogger/Blogspot XML theme (single .xml file, ready to upload under Theme > Edit HTML). Hall of Fame no longer uses browser localStorage: scores are now read from and written to a shared backend, so leaderboards are shared across every visitor and device instead of being stuck on one browser. No API key or credential is ever exposed to the page - all storage access happens server-side. Hall of Fame now shows a loading state while fetching and a friendly message if the leaderboard service is unreachable or not yet configured.
- V001F-4: Hall of Fame is now scoped per game type and difficulty (e.g. Classic/Hard, Classic/Medium, Snake/Easy are all separate leaderboards) and shows the active mode above the table. Each leaderboard now keeps the 10 fastest attempts instead of 5. Reverted the Matrix theme's rain-pause-on-win behavior from V001F-3's bugfix - the falling code now keeps running continuously even after the puzzle is solved.
- V001F-3: Added a Matrix theme using the requested palette (#0D0208, #003B00, #008F11, #00FF41), with a continuous falling-code background rendered as pure CSS keyframe animations (no canvas or per-frame JS) so it stays lightweight. Matrix theme victory confetti uses a red-pill/blue-pill palette instead of the theme's own greens. Fixed a bug where solving the puzzle on the Matrix theme could silently fail to show the congrats message and save the Hall of Fame entry: the rain background is now lighter (fewer columns, lighter glow), and the win sequence is now defensive so one failing step can no longer block the rest.
- V001F-2: Theme selection preview now shows the actual soto photo for the Soto theme instead of a flat color. Soto tiles now show a small number badge in the top-left corner (matching the reference screenshot) instead of a large centered number, and dropped the 3D bevel border in favor of a flat, thin edge so the photo reads cleanly. Victory confetti for the Soto theme now uses broth-cream, egg-white, egg-yolk, and herb-green colors instead of generic rainbow confetti.
- V001F-1: Soto theme now displays the actual chicken soto bowl photo (pre-compressed to ~20KB for fast loading) split across the sliding tiles instead of a blank placeholder. Fixed Magma theme text contrast by giving it its own dark background and readable accent colors across the header, stats, hall of fame, table, changelog, and buttons. Reworked Stone theme to use the requested beach-pebble color palette (#ACB3AC, #B7B1A6, #87989D, #596E6E, #202B2D).
- V001F: Added Cyberpunk theme featuring the exact specified color palette (#1B1B2A, #FF007A, #00FFB3, #A700FF, #FFEA00) along with custom cyberpunk-restricted victory confetti particles. Added Soto theme featuring compressed split image tiles. Retained collapsible changelog and english layout.
- V001E: Added a theme customization menu with interactive live-preview carousel supporting Wood (default), Steel, Stone, and Magma themes, positioned conveniently below the game board. Made the changelog section collapsible by default.
- V001D: Added interactive mode overlay. Clicking the header title opens a carousel menu to select between 5 different puzzle layouts: Classic, Spiral, Snake, Upside Down, and Columns, featuring visual mini-board previews.
- V001C: Added difficulty levels (Easy: 20 moves, Medium: 60 moves, Hard: 120 moves) next to the restart button. Hall of Fame username is now only requested once per session. Starts shuffling from a solved position.
- V001B: Added multi-tile sliding. You can now click a tile far from the empty space (in the same row or column) to slide multiple tiles together. Added a falling confetti animation when the puzzle is successfully completed.
- V001A00: Initial Release. Implemented 3x3 grid, millisecond timer, rapid sliding with wind CSS effect, synthetic sound generation (slide/bump), vibration on collision, and local storage Hall of Fame. Starts on first move.